![]() While only speculation, it seems that when it accumulates enough threat after its elimination from the sector, it will launch a random invasion in the sector w/ a semi-randomized strength value. Invasions occur when the enemy faction is not present at that sector but still has a threat level. So if you destroy all enemy ships while keeping all of your transports alive, you will not receive the full resource benefit until they've all disengaged successfully. If you destroy the enemy before the transport ships reach their objective, you will only receive resources according to how many were able to reach safety. ![]() You'll see the different sectors and this view is needed for when you want to move via dolmen gate between systems. You can view them along with your threat levels in the upper left corner Fully controlling a sector has significant bonuses so make sure to take a look. ![]() Different sectors provide different bonuses depending on the number of systems you control within them. Some systems can only be accessed when you have enough battleplans. Save your battleplans for when you really need them. If you're having trouble controlling the battle at the current pace(or if it's going too slow) there are different game speed options underneath the minimap available to you. When you add a new fleet, you can select between 2 for each faction for a total of 6 leaders available at the start. For Cadia, you have 3 different factions and each of them have their own fleet limit. The system you want to build it from also needs a friendly connection to your fleet's system Also note that if the ship you want to build is over your current fleet limit, you won't be able to construct it for that fleet until your renown level is high enough or you build it for a different fleet. That fleet needs to be in the same sector as the system that you want to build your ship from. For the last one, make sure you select the system that has the required construction points available. If you can't build a ship there may be a few reasons: that you don't have the required renown level to build it, that you don't have enough resources, or that you don't have enough construction points to build it. You can see it in the image below(the only one with its color). You still need to invest a renown point to obtain the upgrade. To unlock them, you need to find the planet that has that research(the icon will be in a cyan color) and evolve it to level 3. ![]() There are multiple lvl 3 researches that may be locked. The level that the upgrade is in is what level is required for a ship to be given that bonus, so if you get a lvl 2 renown upgrade, that escort that you have needs to be lvl 2 or higher to receive that bonus. Renown levels provide you with upgrade points that you can invest to provide bonuses to all or specific ship types(e.g. That in mind, you can usually take your time and let it build up a good deal before completing an objective. Using battleplans or primarily completing objectives will reduce the urgency level. Emergency Gauge is the meter on the bottom right hand corner that increases with every turn. The lower the threat level, the less likely they are to do something. Threat level is a flat level(observed to go anywhere between 0 to 5 currently unknown, highest observed is 32) that determines how active the enemy will be. This applies when going for elimination in the domination mode as well. Space stations and any other enemy stationary targets must be destroyed for an elimination victory. Saves loaded from beta campaign are automatically set as random mission type, but can be changed in options at any time. If you want to switch to the other, you can reload the prebattle autosave until you get the other mode. Cruiser Clash is a regular space battle that requires you to defeat the enemy, plain and simple. Domination is where there are 5 locations open to capture that provide points, with the one that obtains the required score wins(complete destruction provides victory as well). By default, the battles are randomized between 2 different modes. Upon starting a new campaign, you can choose your mission type for regular battles when taking systems. You can build a minefield when you're being invaded to delay an invasion by a turn(works the same as using a battleplan) They will be able to take it back with their own assault actions. There's a specific battleplans icon next to the flagship that has the battleplan you want. Flagships are denoted by the gold chevrons next to their healthbar. To obtain battleplans, use assault actions on enemy flagships. So for Cadia that would be Forge worlds/Hive worlds. Focus on capturing and fully evolving the ones that provide the most income. if you invest 100 for an agri world, you'd need 100 lvl 2 evolves just to make back the money you spent). Until much later, they won't provide that much(e.g.
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